State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Card Battler Apps Performance in El Salvador Q4 2022

An overview of the performance of the top 5 card battler applications in El Salvador during Q4 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Card Battler Apps Performance in El Salvador Q4 2022

During the fourth quarter of 2022, the top 5 card battler applications on a unified platform in El Salvador showcased varying performances in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends.

Yu-Gi-Oh! Duel Links from KONAMI experienced a gradual decline in weekly downloads early in the quarter, hitting a low of 121 in the week of October 24 before rebounding to 344 by the end of December. Weekly revenue showed a peak of approximately $668 in early October but saw a general decline, stabilizing around $370 towards the end of the quarter. The app maintained a relatively stable user base, with weekly active users fluctuating around the 2.5K mark, ending the period at 2.7K.

Mighty Party: Battle Heroes from Panoramik Games saw a significant increase in weekly downloads, climbing from 523 at the start of the quarter to 1.06K by the last week of December. The app’s weekly revenue also showed a notable rise, peaking at $409 in the final week. Active users grew steadily, with a notable increase in early November, reaching 3.6K by the end of the quarter.

Magic: The Gathering Arena from Wizards of the Coast had a modest performance in terms of weekly downloads, which started at 16 and reached 52 by the end of December. Revenue peaked at $340 in mid-November, but the numbers generally remained below $150 for most of the quarter. Active users were relatively stable, hovering around 130, ending the quarter with 144.

MARVEL SNAP from Nuverse saw an initial spike in weekly downloads, reaching 3.7K in late October, but this number gradually decreased to 96 by the end of December. Revenue saw fluctuations, peaking at $196 in early November and ending the quarter at $139. The active user base was highest in late October at around 3.3K, decreasing gradually to 1.5K by the end of the quarter.

Hearthstone from Blizzard Entertainment, Inc. maintained a steady increase in weekly downloads, starting at 7 and reaching 116 by the end of December. Weekly revenue fluctuated, with a notable peak of $235 in early December. Active users saw a slight increase throughout the quarter, ending at 428 from an initial 345.

These insights are based on data from Sensor Tower, which offers a more comprehensive analysis of app performance.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023